Call of Duty: Black Ops 6

I was the lead designer for the single-player Campaign. This is a sample of work I designed for the Campaign portion of the game along with my team.
The world
Set in 1992, Black Ops 6 is a gritty spy thriller with mind-warping twists. Developed in partnership with Treyarch UI, we stylized the game to reflect the hands-on approach of a clandestine team of operatives.
Work shown
Campaign mission select and cinema select, the safehouse evidence board, objective and loot-card systems, in-world interactions (keypad, piano puzzle), the sabotage map, tutorials, and HUD styling explorations for menus and Gunsmith.















